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Comando |
Sintaxis |
Descripcion |
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.quest remove |
#quest_id |
Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player. |
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.additem |
#itemid
[#itemname]
#shift-click-item-link #itemcount |
Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.
. |
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.additemset |
#itemsetid |
Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset. |
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.quest add |
#quest_id |
Add to character quest log quest #quest_id. Quest started from item can’t be added by this command but correct .additem call provided in command output. |
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.npc textemote |
#emoteid |
Make the selected creature to do textemote with an emote of id #emoteid. |
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.npc allowmove |
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Enable or disable movement for the selected creature. |
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.aura |
#spellid |
Add the aura from spell #spellid to the selected Unit. |
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.baninfo ip |
Syntax is: baninfo ip |
Watch full information about a specific ban. |
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.banlist account |
Syntax is: banlist account [$Name] |
Searches the banlist for a account name pattern or show full list account bans. |
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.baninfo character |
Syntax is: baninfo character |
Watch full information about a specific ban. |
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.bank |
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Show your bank inventory. |
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.cooldown |
[#spell_id] |
Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection). |
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.die |
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Kill the selected player. If no player is selected, it will kill you. |
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.distance |
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Display the distance from your character to the selected creature. |
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.explorecheat |
#flag |
Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.
Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps. |
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.list creature |
#creature_id [#max_count] |
Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value. |
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.hidearea |
#areaid |
Hide the area of #areaid to the selected character. If no character is selected, hide this area to you. |
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.hover |
#flag |
Enable or disable hover mode for your character.
Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover. |
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.server idleshutdown cancel |
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Cancel the restart/shutdown timer if any. |
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.server idleshutdown |
#delay [#exist_code] |
Shut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code. |
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.learn |
#parameter |
Selected character learn a spell of id #parameter. |
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.learn all |
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Learn all big set different spell maybe useful for Administaror. |
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.learn all_myclass |
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Learn all spells and talents available for his class. |
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.learn all_myspells |
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Learn all spells (except talents and spells with first rank learned as talent) available for his class. |
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.learn all_mytalents |
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Learn all talents (and spells with first rank learned as talent) available for his class. |
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.setskill |
#skill #level [#max] |
Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill. |
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.levelup |
[$playername] [#numberoflevels] |
Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost. |
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.linkgrave |
#graveyard_id [alliance|horde] |
Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map). |
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.loadscripts |
$scriptlibraryname |
Unload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running. |
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.lookup spell |
$namepart |
Looks up a spell by $namepart, and returns all matches with their spell ID’s. |
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.lookup quest |
$namepart |
Looks up a quest by $namepart, and returns all matches with their quest ID’s. |
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.lookup skill |
$$namepart |
Looks up a skill by $namepart, and returns all matches with their skill ID’s. |
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.lookup object |
$objname |
Looks up an gameobject by $objname, and returns all matches with their Gameobject ID’s. |
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.lookup itemset |
$itemname |
Looks up an item set by $itemname, and returns all matches with their Item set ID’s. |
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.lookup item |
$itemname |
Looks up an item by $itemname, and returns all matches with their Item ID’s. |
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.lookup creature |
$namepart |
Looks up a creature by $namepart, and returns all matches with their creature ID’s. |
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.maxskill |
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Sets all skills of the targeted player to their maximum values for its current level. |
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.Mod32Value |
#field #value |
Add #value to field #field of your character. |
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.modify arena |
#value |
Add $amount arena points to the selected player. |
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.movegens |
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Show movement generators stack for selected creature or player. |
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.neargrave |
[alliance|horde] |
Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts). |
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.npc info |
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Display a list of details for the selected creature.
The list includes:
- GUID, Faction, NPC flags, Entry ID, Model ID,
- Level,
- Health (current/maximum),
- Field flags, dynamic flags, faction template,
- Position information,
- and the creature type, e.g. if the creature is a vendor. |
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.plimit |
[#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator] |
Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file |
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.reload |
table_name |
Reload table `table_name` if reload support added for this table and this table can be _safe_ reloaded. |
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.reload all |
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Reload all tables with reload support added and that can be _safe_ reloaded. |
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.reload all_area |
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Reload all `areatrigger_*` tables if reload support added for this table and this table can be _safe_ reloaded. |
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.reload all_loot |
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Reload all `*_loot_template` tables. This can be slow operation with lags for server run. |
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.reload all_quest |
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Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded. |
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.reload all_spell |
Syntax: .reload all |
Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded. |
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.reset honor |
Syntax: |
.reset honor [Playername]
Reset all honor data for targeted character. |
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.reset level |
Syntax: |
.reset level [Playername]
Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost. |
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.reset spells |
Syntax: |
.reset spells [Playername]
Removes all non-original spells from spellbook.
. Playername can be name of offline character. |
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.reset stats |
Syntax: |
.reset stats [Playername]
Resets(recalculate) all stats of the targeted player to their original values at current level. |
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.reset talents |
Syntax: |
.reset talents [Playername]
Removes all talents of the targeted player. Playername can be name of offline character. |
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.respawn |
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Respawn all nearest creatures and GO without waiting respawn time expiration. |
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.revive |
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Revive the selected player. If no player is selected, it will revive you. |
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.baninfo account |
Syntax is: baninfo account |
Watch full information about a specific ban. |
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.showarea |
#areaid |
Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you. |
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.debug update |
#field #value |
Update the field #field of the selected character or creature with value #value.
If no #value is provided, display the content of field #field. |
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.debug setvalue |
#field #value #isInt |
Set the field #field of the selected creature with value #value. If no creature is selected, set the content of your field.
Use a #isInt of value 1 if #value is an integer. |
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.debug getvalue |
#field #isInt |
Get the field #field of the selected creature. If no creature is selected, get the content of your field.
Use a #isInt of value 1 if the expected field content is an integer. |
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.unaura |
#spellid |
Remove aura due to spell #spellid from the selected Unit. |
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.ban ip |
Syntax is: ban ip $Ip $bantime $reason |
Ban IP.
$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”. |
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.unlearn |
#startspell #endspell |
Unlearn for selected player the range of spells between id #startspell and #endspell. If no #endspell is provided, just unlearn spell of id #startspell. |
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.cast |
#spellid [triggered] |
Cast #spellid to selected target. If no target selected cast to self. If ‘trigered’ or part provided then spell casted with triggered flag. |
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.cast back |
#spellid [triggered] |
Selected target will cast #spellid to your character. If ‘trigered’ or part provided then spell casted with triggered flag. |
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.wchange |
#weathertype #status |
Set current weather to #weathertype with an intensity of #status.
#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled. |
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.ban character |
Syntax is: ban character $Name $bantime $reason |
Ban account and kick player.
$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”. |
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.ban account |
Syntax is: ban account $Name $bantime $reason |
Ban account kick player.
$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”. |
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.gobject near |
[#distance] |
Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value. |
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.npc playemote |
#emoteid |
Make the selected creature emote with an emote of id #emoteid. |
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.lookup faction |
$name |
Attempts to find the ID of the faction with the provided $name. |
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.npc addweapon |
Not |
yet implemented. |
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.list object |
#gameobject_id [#max_count] |
Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value. |
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.reset all |
spells |
Syntax: .reset all talents
Request reset spells or talents at next login each existed character. |
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.tele add |
$name |
Add current your position to .tele command target locations list with name $name. |
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.tele del |
$name |
Remove location with name $name for .tele command locations list. |
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.damage |
$damage_amount [$school [$spellid]] |
Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link. |
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.wp import |
$filename |
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.wp export |
[#creature_guid |
or Select a Creature] $filename |
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.gm fly |
on
off |
Enable/disable gm fly mode. |
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.quest complete |
#questid |
Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward. |
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.cast self |
#spellid [triggered] |
Cast #spellid by target at target itself. If ‘trigered’ or part provided then spell casted with triggered flag. |
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.cast target |
#spellid [triggered] |
Selected target will cast #spellid to his victim. If ‘trigered’ or part provided then spell casted with triggered flag. |
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.instance unbind |
all |
All of the selected player’s binds will be cleared. |
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.instance listbinds |
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Lists the binds of the selected player. |
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.instance stats |
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Shows statistics about instances. |
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.instance savedata |
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Save the InstanceData for the current player’s map to the DB. |
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.cast dist |
#spellid [#dist [triggered]] |
You will cast spell to pint at distance #dist. If ‘trigered’ or part provided then spell casted with triggered flag. Not all spells can be casted as area spells. |
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.server idlerestart |
#delay |
Restart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code. |
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.server idlerestart cancel |
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Cancel the restart/shutdown timer if any. |
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.reload config |
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Reload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload. |
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.reload all_locales |
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Reload all `locales_*` tables with reload support added and that can be _safe_ reloaded. |
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.flusharenapoints |
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Use it to distribute arena points based on arena team ratings, and start a new week. |
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.debug arena |
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Toggles arena 1v1 or normal mode. |
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.debug threatlist |
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Prints out the current threatlist of the targetted creature. |
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.debug hostilrefs |
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Prints out the hostil refs of the targetted unit. |
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.banlist character |
Syntax is: banlist character $Name |
Searches the banlist for a character name pattern. Pattern required. |
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.banlist ip |
Syntax is: banlist ip [$Ip] |
Searches the banlist for a IP pattern or show full list of IP bans. |
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.unban account |
Syntax is: unban account $Name |
Unban accounts for account name pattern. |
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.unban character |
Syntax is: unban character $Name |
Unban accounts for character name pattern. |
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.unban ip |
Syntax is: unban ip $Ip |
Unban accounts for IP pattern. |
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.pdump write |
Syntax is: pdump write $filename $playerNameOrGUID |
Write character dump with name/guid $playerNameOrGUID to file $filename. |
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.pdump load |
Syntax is: pdump load $filename $account [$newname] [$newguid] |
Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid. |
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.list item |
#item_id [#max_count] |
Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value. |
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.account set addon |
[$account] #addon |
Set user (posible targeted) expansion addon level allowed. Addon values: 0 – normal, 1 – tbc, 2 – wotlk. |
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.gm list |
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Display a list of all Game Masters accounts and security levels. |
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.sendmessage |
$playername $message |
Send screen message to player from ADMINISTRATOR. |
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.server restart |
#delay |
Restart the server after #delay seconds. Use #exist_code or 2 as program exist code. |
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.server set motd |
$MOTD |
Set server Message of the day. |
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.possess |
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Possesses indefinitely the selected creature. |
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.unpossess |
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If you are possessed, unpossesses yourself; otherwise unpossesses current possessed target. |
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.senditems |
#playername “#subject” “#text” itemid1[:count1] itemid2[:count2] … itemidN[:countN] |
Send a mail to a player. Subject and mail text must be in “”. If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12. |
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.bindsight |
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Binds vision to the selected unit indefinitely. Cannot be used while currently possessing a target. |
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.unbindsight |
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Removes bound vision. Cannot be used while currently possessing a target. |
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.sendmoney |
#playername “#subject” “#text” #money |
Send mail with money to a player. Subject and mail text must be in “”. |
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.server restart cancel |
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Cancel the restart/shutdown timer if any. |
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.server shutdown |
#delay [#exist_code] |
Shut the server down after #delay seconds. Use #exist_code or 0 as program exist code. |
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.server shutdown cancel |
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